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Monastic Ruins (alternate) Part 1

What you need:

Rifler or Needle Files
Ruler
Hobby knife and blades
Marker Pen
Textured Paint (or very fine sand/silver sand to add to normal paint)
Acrylic Paints
Paint Brushes
Glue Brushes
Glue Syringe (not essential but very useful)
Pliers
MDF or Plywood
Styrene sheet (or cork sheet/ceiling tile)
Glue - PVA (Speed Bond or Aliphatic Resin) and Tacky-Glue
Textured Wallboard (Styrene sheet with a heat-stamped pattern)

 

Monastic Ruins Building Instructions
This kit is named "Monastic" as it includes fieldstone blocks with smooth columns, a combination that matches the ruins of local monasteries in the Shropshire area. As with all "Ruins Kits" the aim is to produce a ruin that is great looking, functional for gaming and that also does represent *something* rather than just a pile of rubble.

 

Preparation and design
The first thing to do is to decide on a base size. This ruin kit was designed with a size of around 300x150mm but feel free to use larger or smaller sizes. One of the best ways to decide on base size is to "dry build" the structure that you want to create. To do this simply pile the blocks up in a rough arrangement matching the design idea that you have, once you are reasonably happy with a layout work out the size base it will need and then cut it out of either plywood or MDF.

Remember that the older a ruin is the more likely it is to be little more than a very low wall covered in grass, for gaming purposes though we have some leeway in combining a "realistic look" with a piece suitable for gaming. As such one key attribute is that it should be easy to reach into the piece for moving figures about, another is to remember that the taller a wall is the more likely it is to be damaged and finally, and most importantly, we only need to REPRESENT what the original building might have been, as such most things can be represented by using "parts" of the completed building; for example we can represent columns by using very small smashed columns, we don't need to have great tall marbles, similarly we can represent statues by just having their broken bases: you will find that any gamer will be able to, and will naturally, "fill in the missing pieces" to get an idea of what the ruin once was... we just have to provide them with some clues.

Next cut out an identically sized 3-5mm styrene sheet which you then glue down onto your base. This styrene (or cork, ceiling tile or EPS sheet) is there to allow us to give the ruins a sense of "coming out of the ground". No real building has walls that just sit on top of the ground and simply placing the blocks onto a flat base will always look artificial.

Dry-build your desing first of all to get a good idea of what you will build

Construction

So to make it look as though the bricks are coming out of the ground from their foundations we mark around the dry-build structure with a marker pen as shown below and then cut out the layer of styrene. Next bevel the edges carefully with a very sharp knife (remembering not to cut towards yourself). Once this is done then lay and glue down the ground level ONLY level of bricks. Don't worry about having the holes you have cut for the bricks being a bit too big, we will fill in any gaps later and the styrene is only there for cosmetic purposes and not as a supporting element of the build.

mark out where the ground floor level of bricks will go and cut out the styrene in the areas you have amrked out.

 

With the first layer of bricks in place we can now glue down our other "ground floor" level of material which is the "wallboard": this material is about 2mm thick styrene that is heat-stamped with a pattern (in this case of square cobbles and rough bricks) so that it forms a textured surface. Wallboard is quite cheap and can be purchased from most good hobby shops in Europe and America. In the next image i have also painted the flooring black - but this does not need to be done at this stage and is only to help show up the ongoing changes to the model.

glue down the first row of bricks and add any wallboard or other textures to the ground areas around your walls

We have cut and glued down the Wallboard with the cobblestone pattern forming the floor between our outer wall and Inner wall and then added the roughstone wallboard as the floor in what would be the pillared central court.

This image shows what each area is and where we ahve used different texture wallboard.
Next we have cut out a number of individual "cobbles" from the two sets of flooring, this is to represent missing stones that have been dug up or weathered away. As the wallboard is made from relatively soft materials we can also "damage" it by pressing down into it - to give very realistic damage get hold of a small piece of wood or a wood chip and press it firmly into the wall board to create permanent impressions in, also do the same around the edge where you have removed individual cobbles as shown below and highlighted in pink:

This shows how we have used some rough wood to stamp an impression into the soft wallboard to give an impression of damage and age

Once this is done we apply PVA glue to all other exposed areas of the styrene base and then coat it with a layer of fine sand to give it texture. In the next picture i have added some light dry brushing to highlight the cut-out sections of the flooring and the edges of the wallboard: again though you do not have to paint anything at this stage and this is only for helping define what is being done.

place the remaining bricks onto your model base and think where damage is most likely to have occured

Once we are happy with the ground floor we can no start to concentrate on the rest of the bricks. In the above image i have already glued together the remaining bricks but have not glued them to the model base itself. Whilst these bricks are in place take a moment to get down to the level of one of your figures and have a good look at the walls; imagine where they might be worn out by fire or fighting damage, by weather and where bits may simply have collapsed when the building was destroyed or abandoned. Once you have a reasonable image of what you want to damage the next thing to do is get stuck into really ruining the bricks:

 

cutting off a single stone from the fieldstoen brick

To "ruin" fieldstone bricks i find that using a pair of small cutting sheers/pliers is best. In the picture above you will note that the "stone" i want to remove is the one on the top right between the cutters; the cutters flat side is facing away from the stone want to remove and the angled cutters pointing towards the stone - this "generally" means that that stone will be sheered off, but don't rely on it being guaranteed!

remove the other half of the stone

Ok, as you can see we have had a "partial" success with half of the stone being removed. With smaller stones it is fine to leave them in this state as the large stone in a fieldstone wall do get chipped in half or splinter in cold weather. Big stones though tend to drop off and so, in this case we are going to totally remove it by turning the brick over and cutting the other half of the stone away.

removing the last pieces of the stone we wont to chop off - remember to keep all of the off-cuts

Continue cutting off stones from around the bricks including the ground level bricks. Remember to keep turning the model around so that you cut stones off from different sides and angles, one thing to aim for is that no matter which way the model is viewed from you should always see damaged stonework - even if its only one or two stones.

You should end up with a lot of rubble as shown in this picture - keep these bits and use them later

The above picture gives you an idea of just how much stone you need to cut off - remember not to throwaway the off-cuts as these will make up a large portion of our rubble later on. In addition if there are some bricks that you haven't really used for the actual structure itself you can always use them as "rubble". A classic example is the curved lintel-stone below. This is key piece or an archway that is likely to have fallen foul of natural weathering or destruction and has (in this model) fallen half way down the wall breaking into pieces. The original brick (on the left) shows what NOT to use: never use an unbroken brick to represent rubble! The picture on the right shows what you DO want - the bricks still roughly resembles the arch but is totally ruined, bits cut off it AND, on the smooth surfaces, lines have been carefully sheered into the plaster to represent the large stones that made up the brick (flat sides are a BIG no-no remember!).

this image shows how much you should cut off a single block to give a good idea of it beign damaged, it also shows how to score the surface on the flat sides to make it look like you can see the individual stones that make up the archway block

Next we are going to glue on all of the damaged brickwork to where we want it - remember we are first going to glue down the major brickwork, then once that has dried we use the off-cuts and rubble to glue down at the ends of rows of bricks and along the edges to form piles of rubble where the walls have fallen down. Likely areas are highlighted in green in the image below.

The highlighted areas are where we will add rubble to make it look like a damaged walla nd ruin and less like a half-built wall.

Once we have done that we then want to increase the level of "ruination" by decreasing the size of the rubble we add. TO do this we will first add Coarse Talus: using TACKY GLUE glue around the areas marked with pick; these will always be areas that you have already added rubble but will also cover other areas on the model where smaller stones and debris may have collected

The purple areas are where we will add coarse tauls around the rubble and other areas

The best way to get the coarse talus onto the glued areas is to place the model over a large tray and then simply empty the talus packet gentle over the model: it will immediately stick to the areas where you have put the TACKY GLUE, don't worry about excess talus as we will simply tip over the model so that the excess spills onto the tray. Use that excess to repeat the process until you are happy with the results; TIP - it is worthwhile keeping some of the coarse talus in reserve and you can add individual pieces of it later.

 

after placing the tacky glue make sure you tip out the talus over a container so that you dont waste any

Once we are happy with the look of the model with the rubble and coarse talus added we now need to continue the "ruination" process by adding fine talus of sand. Once again this goes onto and round the areas where we have already added rubble and coarse talus (easily seen as the lighter areas on the picture below).

...and this is how it should look once you have added the rubble and talus

Adding the sand though requires a little more finesse than the coarse talus as we want it to go in very specific places. The ideal way to do this is to use TACKY GLUE but to apply it using a pin-point syringe. The Pin-point syringe kit allows you to place glue extremely accurately without any overspill, it also allows you to get glue INSIDE gaps and UNDER rocks and rubble which is ideal for the sand.

pin-point syringe systems are excellent for controlling glue flow and precision placement of glues, here we add a tiny spot of tacky glue to where a missing cobblestone was.

Above we see the syringe used to add glue to areas with missing cobblestones, other key areas are where rubble and talus are, along the edges of the join between brickwork and the styrene base, around the bottoms of pillars and along ALL straight line edges such as the edge of the wallboard flooring or where you may have cut into the base of styrene.

this shows where the glue goes around one section of blocks

The image below shows clearly where the sand has been added on this model and note that it has also been added to the very TOP of the brickwork: this is possibly the single most overlooked aspect of making ruins: that over the years sand and soil works it way into the ruins and brickwork and sooner or later grasses will start to grow there - even on the very top of brickwork.

and this is after we ahve added the sand to all the areas we wish to

(the finished article can be seen here)

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